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Fire Control Computer

Last post 10-01-2001, 2:50 PM by anonymous2. 2 replies.
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  •  10-01-2001, 7:59 AM 1489

    Fire Control Computer

    *** Posted by SHONEY ***
    what is "DIVE TOSS BOMB MODE" and why the pilot need that if u can use CCRP and CCIP mode?
  •  10-01-2001, 8:11 AM 1490 in reply to 1489

    Re:Fire Control Computer

    *** Posted by Justin Haley ***
    The option to "TOSS" a bomb, or lob it, is not the most accurate way of putting munitions onto a target. A much better way of putting a bomb onto a target from distance while staying out of range of some AA systems is of course Glide bombs, or PGMs wich can be relesed at a much greater range then dumb bombs and with far greater accuracy. The newest of these systems is the JDAM.


    [what is "DIVE TOSS BOMB MODE" and why the pilot need that if u can use CCRP and CCIP mode?]
  •  10-01-2001, 2:50 PM 1504 in reply to 1489

    Re:Fire Control Computer

    *** Posted by run ***
    [what is "DIVE TOSS BOMB MODE" and why the pilot need that if u can use CCRP and CCIP mode?]
    CCRP - continuously Computed Release Point is a blind bombing mode i.e. you can't see the target. You update the target position with GPS/INS/Radar and other means and then you fly towards the target and if you hold the pickle button down the bomb will be released at the right time. You get various queues in the HUD on when release will happen and what course to hold. This is not very accurate with a dumb bomb, but the best you can do IMC.

    TOSS - Same as above except you toss the bomb at max range. Least accurate with a dumb bomb, but it lets you stay far away from the target.

    CCIP - continuously Computed Impact Point is a visual bombing mode. You normally fly a pop-up or level attack and you fly the pipper to the target and press the pickle button. This is the most accurate delivery mode when dropping a dumb bomb.

    Dive Toss is a visual bombing mode. You visually acquire the target at a distance and dive towards it putting the Dive toss pipper on the target. You then ground stabilize it and fine-tune the position with you cursor. When within Toss range you start a pull up a line in your HUD and you will be pulling towards a release queue. When your flight path marker hits the release queue the bomb will fall off. This delivery is less accurate than CCIP, but the advantage is that you don't get that close to the target. You toss the bomb in.

    Dumb bomb = No laser/ins guidance

    Hope that helps

    Run
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